Ghosts of Saltmarsh (Dungeons & Dragons, 5th Edition)
Explore the waves above and the fathoms below in these watery adventures for the world s greatest roleplaying game.Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits While Saltmarsh slumbers, the evils that seek to plunder it grow stronger Heroes must arise to keep the sea lanes safe for all.Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons Dragons including the classic U series, plus some of the best nautical adventures from the history of Dungeon Magazine The Sinister Secret of SaltmarshDanger at DunwaterThe Final EnemySalvage OperationIsle of the AbbeyTammeraut s FateThe StyesAll adventures have been faithfully adapted to the fifth edition rules of Dungeons Dragons Further, this book includes details on the port town of Saltmarsh, as well as plenty of adventure hooks for each chapter Play through the whole story in a seafaring campaign leading characters from level 1 through level 12, or Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting The appendices also cover mechanics for ship to ship combat, new magic items, monsters, and New Download Books Ghosts of Saltmarsh (Dungeons & Dragons, 5th Edition) Author Wizards RPG Team – kino-fada.fr Even if your DnD setting is hombrewed, this is a supplement worth its money Sea combat is absolutely great The adventures can be implemented in every setting It s a win win Go for the collector s edition Prices really go up a few years later Volo s guide is already 250 quid in secondary market.The updated central adventures were fun already ran a modified version of one and I m definitely going to offer the others as options to my players , but I think my favourite parts were actually the new to this edition parts the character creation options at the front and the maps and possible adventures at the back The character options in particular have just got such a sense of buoyant joy and relishing the possibilities that mechanics can give you, story wise and the map adventure The updated central adventures were fun already ran a modified version of one and I m definitely going to offer the others as options to my players , but I think my favourite parts were actually the new to this edition parts the character creation options at the front and the maps and possible adventures at the back The character options in particular have just got such a sense of buoyant joy and relishing the possibilities that mechanics can give you, story wise and the...I m not sure what makes this offering feel like such a useful addition to the toolbox, or makes some of the adventures so muchendearing than lots of the other offers I m thinking of the generally underwhelming tales from the yawning portal , b...I really like this adventure I have fond memories of the original, and this update is really well done The additional adventures also updated and included round out the town and it s environs and make for excellent campaign fodder ... Ghosts of Saltmarsh wears three hats a mini setting guide, an adventure anthology, and a mini rulebook on seafaring campaigns Chapter 1 is all about the town of Saltmarsh and what can be found nearby It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era This whole region makes for a great starter setting for DD adventures, with a well fleshed out home base and lots of fun adventure hooks and not just Ghosts of Saltmarsh wears three hats a mini setting guide, an adventure anthology, and a mini rulebook on seafaring campaigns Chapter 1 is all about the town of Saltmarsh and what can be found nearby It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era This whole region makes for a great starter setting for DD adventures, with a well fleshed out home base and lots of fun adventure hooks and not just for the adventures later in the book They also throw in some new and variant character backgrounds such as Shipwright and Smuggler.Chapters 2 through 8 represent the bulk of the book, reprinting and updating a number of sea related adve...When I read a book like this one, my goal is to see some worthwhile scenarios that one can play and some insight as to the world that DD is set in, and this book certainly does that For a variety of reasons, I have been big on playing lizardman characters recently and it s a trend I think I am going to continue doing, not least because lizardmen are pretty awesome characters whose love of food and social distance from other races tends to match my own frequent moments of social When I read a book like this one, my goal is to see some worthwhile scenarios that one can play and some insight as to the world that DD is set in, and this book certainly does that For a variety of reasons, I have been big on playing lizardman characters recently and it s a trend I think I am going to continue doing, not least because lizardmen are pretty awesome characters whose love of food and social distance from other races tends to match my own frequent moments of social awkwardness At any rate, this book is one that has some compelling and inter...Okay so this is my comprehensive review, of this book as a new buyer, long time DM and reader.It amazes me how DMs can pull this stuff together into an actual comprehensible material for games Me being one of them This Book, intended as a 7 adventure integrated series and or stand alone adventure is certainly intriguing in both concept and writing However, this book, books and modules released in this disorganized blunder certainly does not amaze me when i hear other Would Be DMs turn tail Okay so this is my comprehensive review, of this book as a new buyer, long time DM and reader.It amazes me how DMs can pull this stuff together into an actual comprehensible material for games Me being one of them This Book, intended as a 7 adventure integrated series and or stand alone adventure is certainly intriguing in both concept and writing However, this book, books and modules released in this disorganized blunder certainly does not amaze me when i hear other Would Be DMs turn tail running Reading through it the first time, i can best describe it as Entering an unknown mall and finding a Display Directory with what appears to be relevant information It provides me a Sectioned map, numbers and legend HOWEVER When you get down to the stores listed, none of the stores are placed in a sectioned directory And they do not have corresponding numbers that correlate w...Good mix of adventures As an anthology, of course they have different places in anyone s given campaign game night There are a couple I plan to use right away in one of my campaigns, potentially giving my players a choice between these and one or two from Yawning Portal.My first ever DD game in the early 80s, and the first I later DMed, was U1 The Sinister Secret of Saltmarsh So I couldn t help myself had to buy this, which expands the setting, reworks the U series and other modules for 5e, and gives lots of rules for seafaring adventures.Solid RPG adventuring, somehow I managed have run every campaign in this one for a team of adventurers As a new DM, this was a great learning experience and a fun way to explore thematically similar but very different campaigns across the entire history of DD.

- 24 December 2018 Wizards RPG Team
- Wizards RPG Team
- Ghosts of Saltmarsh (Dungeons & Dragons, 5th Edition)