The Art of Game Design: A Book of Lenses
Anyone can master the fundamentals of game design no technological expertise is necessary The Art of Game Design A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top quality video games Good game design happens when you view your game from many different perspectives, or lenses While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses one hundred sets of insightful questions to ask yourself that will help make your game better These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology Anyone who reads this book will be inspired to become a better game designer and will understand how to do it. Best Read The Art of Game Design: A Book of Lenses [ by ] Jesse Schell [ Kindle ePUB or eBook ] – kino-fada.fr On one level, this is a textbook about how to design a game On another level, this a work of love by someone who clearly understands why games are fun, and how to manage the tricky business of coordinating all the people required to build one Jesse Schell breaks games down into their individual components, and explains how those can work together to reinforce an experience of fun The book is full of practical, folksy wisdom on managing artists, programmers, playtesters, and clients A charmin On one level, this is a textbook about how to design a game On another level, this a work of love by someone who clearly understands why games are fun, and how to manage the tricky business of coordinating all the people required to build one Jesse Schell breaks games down into their individual components, and explains how those can work together to reinforce an experience of fun The book is full of practical, folksy wisdom on managing artists, programmers, playtesters, and clie...This book contains some thought provoking suggestions about game design, but it also contains enough empty truisms to become annoying For example there were many decisions the designer made to lay it out, and these decisions made a significant impact upon the game experience p 237 The final paragraph of each chapter and subchapter could probably be omitted without removing any information from the book.And the number of typos was astounding I sent Jesse Schell a list of nearly twenty t This book contains some thought provoking suggestions about game design, but it also contains enough empty truisms to become ann...My crash course into game design continues This book is an excellent resource for the whole process of making a game most of these lessons can also be used for software development in general It covers everything from the original concept idea for a game to the end product, with all the hurdles in between teem communication and organization, testing, balancing, talking to clients My only problem is that some of the topics were covered too generally, but I understand that this is the on My crash course into game design continues This book is an exc...I have mixed feelings about this book To start with the good Schell takes a very holistic approach to game design He s also plain spoken, demystifying a lot of the work that goes into making games On the downside the range of topics Schell covers in his effort to be holistic leads to some shallow treatments His insistence on accessibility means things are sometimes dumbed down too much, assumptions aren t examined or in the worst cases argumen...I read this book mostly because a friend was reading it and game design is something I m peripherally interested in That being said, with a few exceptions, I found the book pretty useful It covers the full range of decisions that go into game design and has tips, or at the book puts it lenses through which you can examine you game Who is your game for What is your games world How do the players inter act with that world What are the spaces of that world It was effectiv...This is a life changing book, not as a game designer only, but as a human For it contains many valuable lessons on the design of human experiences, I would recommend this book to anyone.The last three chapters were the most effecting for me, for they discusse...Jesse has to be one of the smartest people I knowand this book is proof.This book is not only a great way to learn about designing games, but teaches a lot of good tips for creating anything I particularly appreciate that the book is not overly technical its easily accessible t...Bought the second edition of this book as a gift, and read a few excerpts with the giftee If you search the reviews here for gender and sexist, you ll see that there are red flags about one particular section, and I urge readers to talk back to that part of the book in your reviews and in your game design For future editions, it would be helpful if the section in question was handed over to someone else due to the...This is a fantastic intro to the field of game design It chooses to be comprehensive instead of detailed, so towards the end, you get some very breezy chapters about working in a team and with clients, for example, and mentions enough biz talk so that you ve at least heard the terminology but don t totally get it I didn t fault the book for glossing over these topics I was happy that it mentioned them, in a getting to know the lay of the land way, and I also appreciated that the author clearl This is a fantastic intro to the field of game design It chooses to be comprehensive instead of detailed, so towards the end, you get some very breezy chapters about working in a team and with clients, for example, and mentions enough biz talk so that you ve at least heard the terminology but don t totally get it I didn t fault the book for glossing over these topics I was happy that it mentioned them, in a getting to know the lay of the land way, and I also appreciated that the author clearly wasn t trying to stretch his own knowledge, or lay down rules that wouldn t work in real life The book spends the m...I figured it was about time I read this, having heard such great things about it from other game designers, and it is an excellent book It should have been a standard part of curriculum in college for my Game Art Design degree Honestly, anyone interested in going into game design, be it for board games, RPGs, or video games should spend some time reading this book.However, as great as it is, I still disagree with parts of it And to be fair, Schell does say in the book to question the kn I figured it was about time I read this, having heard such great things about it from other game designers, and it is an excellent book It should have been a standard part of curriculum in college for my Game Art Design degree Honestly, anyone interested in going into game design, be it for board games, RPGs, or video games should spend some time reading this book.However, as great as it is, I still disagree with parts of it And to be fair, Schell does say in the book to question the knowledge presented within The parts that bothered me the most were Chapter 9, which portrays sexist stereotypes as to what games women play and why they play games and Chapter 23 which is unapologetically anti solitaire gaming Schell says, the single player phenomenon appears to have been a temporary abn...

- English
- 24 November 2018 Jesse Schell
- Paperback
- 489 pages
- 0123694965
- Jesse Schell
- The Art of Game Design: A Book of Lenses