The World of Darkness (Main Rulebook)

We live our days completely ignorant of the true terrors lurking around us Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst These glimpses into the supernatural can cause us to retreat into comforting lies There are no such things as monsters or stir our morbid curiosity Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real Players join to tell tales of mystery and horror, where theme, mood and plot are important to a character s experiences than his weapons or equipment Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Free Read eBook The World of Darkness (Main Rulebook) By Bill Bridges – kino-fada.fr Other, better arguers have written about the different between cWOD and nWOD There are thousands of pages of discussion and essays on the internet, and I have to go read the Changeling book after I put this down, so clearly I have important shit to do today This is the first time since buying the book umpteen years ago that I ve actually sat down and read the reboot material rather than just skimming it, though, so I feel compelled to say something about what I thought.Long sto...Of all the things the New World of Darkness got right, I think this shines as an achievement Rather than spend each corebook rehashing common stats, that precious page space can go toimportant unique material It s a shame you have to pay for basic info, of course, but even this book alone tries to make it possible to role play a decent, engaging game I just see it as White Wolf trying to avoid clutter and over saturation with redundancies and it is a great indicator of how sexy and s...utter garbage, a system that doesn t work, does not offer procedures on how to use it when do we roll Why do we roll Who decides what happens in the shared imaginary space Answer the GM, at his whim, ignoring rules when he pleases, as they re expected to get in the way...This is another somewhat dishonest review, since I don t know that I actually read this whole book Well, I think I did, but I did so in two parts I read the setting stuff fluff a while back, and thought it was well written, but basically just standard White Wolf World of Darkness stuff Not BAD, mind, just standard Didn t make me say damn, I want to run this game.This time, however, I was looking at the systems, because I was considering using this game to run some sort of Dark Ages fan This is another somewhat dishonest review, since I don t know that I actually read this whole book Well, I think I did, but I did so in two parts I read the setting stuff fluff a while back, and thought it was well written, but basically just standard White Wolf World of Darkness stuff Not BAD, mind, just standard Didn t make me say damn, I want to run this game.This time, however, I was looking at the systems, because I was considering using this game to run some sort of Dark Ages fantasy game of unknown content or setting, and wanted to see if this seemed workable Also, I was just impelled by curiosity, because White Wolf tends to put out stuff that I really like conceptually, but then falls apart when I start rolling dice.To my pleasant surprise, the new Storytelling system seems pretty robust on the surface Granted, this book deals primarily with playing ...I think there are a number of things to balance in RPG rulebooks.Too little fiction leaves the novice gamer stranded, and even the experienced gamer has to work to get the world feel intended Too much gets in the way of the nuts and bolts, and delays the good part creating a character or scenario and actually playing the game.Too much emphasis on combat in the rule book tends to indicate that the game designers aren t really interested in role playing, and aren t likely to create materials wh I think there are a number of things to balance in RPG rulebooks.Too little fiction leaves the novice gamer stranded, and even the experienced gamer has to work to get the world feel intended Too much gets in the way of the nuts and bolts, and delays the good part creating a character or scenario and actually playing the game.Too much emphasis on combat in the rule book tends to indicate that the game designers aren t really interested in role playing, and aren t likely to create materials which support the style of pla...I ve owned this rule book for over ten years and have dipped into it before but not in any great depth I recently played a game run by the London Darkness Roleplaying Club and thoroughly enjoyed it I also picked up a mini iPad at the Same time so I thought I d read the whole book cover to cover I haven t done that since Call of Cthulhu 4th Edition came out.I admit that I m a big fan on the old classic World of Darkness games and I m not too keen on the re imagined books of the new series H I ve owned this rule book for over ten years and have dipped into it before but not in any great depth I recently played a game run by the London Darkness Roleplaying Club and thoroughly enjoyed it I also picked up a mini iPad at the Same time so I thought I d read the whole book cover...Possibly the best role playing game system I ve ever seen, a core rulebook allowing one to tell almost any kind of horror or ghost story imaginable, incredibly customizable the use of Vampire, Werewolf, Mage, Promethean, Changeling, Hunter, and Geist is only...It tries to pull away from crunchy systems but in doing so removes easy to decipher rules in favor of obfuscated systems It could learn a lot from OSR and PbtA systems.Note My rating for this has nothing to do with World of Darkness s value as an RPG product It deals only with its readability as a text.RPG corebooks are not typically regarded as fine pieces of literature, and this book does not buck that trend When they made the New World of Darkness, White Wolf decided to make a unified system to avoid all the problems they had in the past with crossovers and to avoid reprinting basic information over and over in different game line books, so they released Note My rating for this has nothing to do with World of Darkness s value as an RPG product It deals only with its readability as a text.RPG corebooks are not typically regarded as fine pieces of literature, and this book does not buck that trend When they made the New World of Darkness, White Wolf decided to make a unified system to avoid all the problems they had in the past with crossovers and to avoid reprinting basic information over and over in different game line books, so they released World of Darkness to have one solid core As such, the book is even drier than usual, because there is barely any hints of a setting or world in here it s almost entirely rules and some generic advice about running an...New World of Darkness has always been my favorite role playing Game Rpg ever sense I first got into the hobby I would argue that is even better than Dungeons and Dragons, which is supposed to be the go to RPG whenever talks about Rpgs.World of Darkness is not your typical RPG where you are supposed to kill the monsters in the dungeon, save damsels in distress, and then getgold than you can carry World of Darkness, like any truly good horror story, takes a hard look at the human condit New World of Darkness has always been my favorite role playing Game Rpg ever sense I first got into the hobby I would argue that is even better than Dungeons and Dragons, which is supposed to be the go to RPG whenever talks about Rpgs.World of Darkness is not your typical RPG where you are supposed to kill the monsters in the dungeon, save damsels in ...

The World of Darkness (Main Rulebook)
  • English
  • 22 April 2018
  • Hardcover
  • 222 pages
  • Bill Bridges
  • The World of Darkness (Main Rulebook)