Mazes for Programmers

Unlock the secrets to creating random mazes Whether you re a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you re about to level up Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions Bend them into Moebius strips, fold them into cubes, and wrap them around spheres Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways From twelve little algorithms, you ll discover a vast reservoir of ideas and inspiration.From video games to movies, mazes are ubiquitous Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller s, each copiously illustrated and accompanied by working implementations in Ruby You ll learn their pros and cons, and how to choose the right one for the job.You ll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them You ll be introduced to Dijkstra s algorithm and see how it can help solve, analyze, and visualize mazes Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and You ll learn techniques for culling dead ends, and for making your passages weave over and under each other Part 3 looks at six algorithms, taking it all to the next level You ll learn how to build your mazes in multiple dimensions, and even on curved surfaces.Through it all, you ll discover yourself brimming with ideas, the best medicine for programmer s block, burn out, and the grayest of days By the time you re done, you ll be energized and full of maze related possibilities What You Need The example code requires version 2 of the Ruby programming language Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV Ray version 3.7 to render 3D graphics. Best Download [ Mazes for Programmers ] Author [ Jamis Buck ] – kino-fada.fr A warm and clear, informative and fun tour of algorithms.Hands down this is an amazing book, if you are a self taught programmer, in the field of game design, or just love puzzles you will find this an absolute joy.If comp sci is your background, but you are looking for fun application of algorithms or never really got them you will find value in this book as well.The author steps through the logic of creating each maze clearly and thoroughly with a tone of voice that draws you in and assures A warm and clear, informative and fun tour of algorithms.Hands down this is an amazing book, if you are a self taught programmer, in the field of game design, or just love puzzles you will find this an absolute joy.If comp sci is your background, but you are looking for fun application of algorithms or never really got them you will find value in this book as well.The author steps through the logic of creating each maze clearly and thoroughly with a tone of voice that draws you in and assures you that you can figure it all out.The code samples within the book are a solid study in and of themselves in regards to its structure and versatility, but even if you are someone who only reads on their commute no computer access the explanations and walk throughs are clear enough to understand the concepts.Hidden within teaching about mazes is perhaps the clearest and most relatable introduction to algorithms that I have ever read This will definitely be added to my extra re...There s finally a book on writing software to generate and solve mazes Buck visually explains a dozen algorithms for generating mazes, comparing their features biases, path lengths, number of dead ends, number of intersections, etc He then applies these algorithms to many kinds of maze coordinate systems standard grid, various tessellations, folding schemes, higher dimensions, etc I made a pic below which shows eight examples He does his best to keep things simple All examples are wri There s finally a book on writing software to generate and solve mazes Buck visually explains a dozen algorithms for generating mazes, comparing their features biases...All things you could ever ask about mazes are explained in this book From simple algorithms to create them tocomplex ones and a digression to graph theory is all covered There you will find out that mazes are not just a ...

Mazes for Programmers
  • English
  • 12 June 2018
  • Paperback
  • 275 pages
  • 1680500554
  • Jamis Buck
  • Mazes for Programmers