The Game Believes in You: How Digital Play Can Make Our Kids Smarter

What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion More and people believe that can happen with the aid of video games Greg Toppo s The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners Among the game revolutionaries you ll meet in this book A game designer at the University of Southern California leading a team to design a video game version of Thoreau s Walden Pond A young neuroscientist and game designer whose research on Math Without Words is revolutionizing how the subject is taught, especially to students with limited English abilities A Virginia Tech music instructor who is leading a group of high school aged boys through the creation of an original opera staged totally in the online game Minecraft.Experts argue that games do truly believe in you They focus, inspire and reassure people in ways that many teachers can t Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again right away and ultimately, succeed in ways that too often elude them in school This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate. Read The Game Believes in You: How Digital Play Can Make Our Kids Smarter – kino-fada.fr The book is a set of authors insights into different persons companies methodologies for teaching, and overview of gaming in society as such It shows how gamification of study reaps benefits if done right as with anything really Some chapters dedicated to how individuals tried and do revolutionize learning and school systems Other parts of the book deal with society views about video games, with enough information to back up that some generalization about video games is not right, and The book is a set of authors insights into different persons companies methodologies for teaching, and overview of gaming in soc...Education reporter Greg Toppo details some of the many and varied ways in which digital games, both digital and otherwise, are being used for educational purposes in school environments, for subjects such as mathematics, history, social studies, reading and vocabulary, as well as how games are being successfully used therapeutically to treat mental and developmental disorders such as ADHD, PTSD and schizophrenia.While this title was immediately available at my local library, I was hesitant to Education reporter Greg Toppo details some of the many and varied ways in which digital games, both digital and otherwise, are being used for educational purposes in school environments, for subjects such as mathematics, history, social studies, reading and vocabulary, as well as how games are being successfully used therapeutically to treat mental and developmental disorders such as ADHD, PTSD and schizophrenia.While this title was immediately available at my local library, I was hesitant to pick it up off the shelf for s...Review The Game Believes In You 5 out of 5 stars Where do I begin This book took me some time to read because. well life But I m a gamer, and I was determined to make it through this one, and I m glad that I did You don t have to be a computer gamer to be able to read this book It s very accessible and covers non computer gaming as well, because it discusses the whole learning and creative process In many respects there are a number of conflicting elements One is that people learn Review The Game Believes In You 5 out of 5 stars Where do I begin This book took me some time to read because. well life But I m a gamer, and I was determined to make it through this one, and I m glad that I did You don ...It doesn t really matter how good this book was I could have given it anywhere from 3 5 stars I chose 5 because this book for me was a portal to someplace special I didn t know existed a place where teachers use regular old games to teach real stuff, the same games that parents, teachers and media experts bemoan as wastes of time This book is a portal to a place where other people see the potential for games as teaching tools,than they already are, and agree with me that almost It doesn t really matter how good this book was I could have given it anywhere from 3 5 stars I chose 5 because this book for me was a portal to someplace special I didn t know existed a place where teachers use regular old games to teach real stuff, the same games that parents, teachers and media experts bemoan as wastes of time This book is a portal to a place where o...A little bit outdated already, and a little bit scattershot, and a little bit utopian, but thought provoking nonetheless Also, likely, a needed step forward in the conversation about this new and much villainized medium in our cultural landscape.A fantastic look at the possibilities of gaming in the future and the present So many ideas in making learning effortless and important to kids and adults now instead of some future time.A wonderful documentation of case studies of the top educational game case studies and companies through the last several decades Presents some compelling new perspectives about how we think about games and the power...Mostly interesting, but at times unnecessary verbose.See all of my reviews love gaming so this book instantly stood out to me As much as I love playing games on my computer and tablet I hadnt really thought of them on a level of learning After reading this book Im realizing how the various games we play can actually improve how we think and interact Ive always known some games ...I received this book as an ARC from goodreads The author writes well and I appreciate his survey on games As an educator, I am trying to get students focused on instruction in online learning instead shoot em up I have noticed that companies behind Achieve 3000, Study Island, Edgenuity have included the game element in assessment Sometimes the problem with games is the constant need to make sure the right add on is on the computer, tablet etc It stops the benefit of games if the game I received this book as an ARC from goodreads The author writes well and I appreciate his survey on games As an educator, I am trying to get students focused on ins...


      The Game Believes in You: How Digital Play Can Make Our Kids Smarter
  • 10 February 2019
  • Hardcover
  • 256 pages
  • 1137279575
  • Greg Toppo
  • The Game Believes in You: How Digital Play Can Make Our Kids Smarter