Gaming at the Edge

Video games have long been seen as the exclusive territory of young, heterosexual white males In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play Discussion of representation of such groups in games has frequently been limited and cursory In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter.In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently She asks How do players identify with characters How do they separate identification and interactivity What is the role of fantasy in representation What is the importance of understanding market logic In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates.Putting forth a framework for talking about representation, difference, and diversity in an era in which user generated content, individualized media consumption, and the blurring of producer consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture. New Read [ Gaming at the Edge ] Author [ Adrienne Shaw ] For Kindle ePUB or eBook – kino-fada.fr I might write another review later that delvesinto content, but for the moment, I ll stick with the takeaway Anyone, ANYONE, invested in representation and identity in videogames what races, genders, sexualities, and other minorities are presented in games and how they re pr...I liked the book, but it wasn t exactly what I thought it would be I m not sure if I m bad at interpreting titles, or if the title is misleading What I thought this would be about is the interactions between queer folk and the hetero cis white normative culture that is Gamers Which, to be fair, the book touches on a little bit.What it is, mostly, though, is the interaction between people of various identities gender, racial, sexual and the games they play This book explores interaction betw I liked the book, but it wasn t exactly what I thought it would be I m not sure if I m bad at interpreting titles, or if the title is misleading What I thought this would be about is the interactions between queer folk and the hetero cis white normative culture that is Gamers Which, to be fair, the book touches on a little bit.What it is, mostly, though, is the interaction between people of various identities gender, racial, sexual and the games they play This book explores interaction between player and avatar, player and player, and player and story There is also a discussion on the meaning and significance of representation These ideas were fascinating in of themselves, so I was happy to learn about them As a game developer, the information in this book is very helpful to anyone looking to cultivate a certain experience in a story driven game Doubly so i...

Gaming at the Edge
  • 04 April 2018
  • Paperback
  • 304 pages
  • 0816693161
  • Adrienne Shaw
  • Gaming at the Edge