Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Learn Game Design, Prototyping, and Programming with Today s Leading Tools Unity TM and C Award winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid prototyping practices, and programming skills Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the 1 university games program in North America It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity As the top game engine for cross platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms If you want to develop games, you need strong experience with modern best practices and professional tools There s no substitute There s no shortcut But you can get what you need in this book COVERAGE INCLUDES In depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right game balance and game feel Developing with Unity, today s best engine for independent game development Learning C the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast changing game industry Best Read Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# By Jeremy Gibson For Kindle ePUB or eBook – kino-fada.fr This is the perfect book for someone wanting to start programming in Unity who has little or no programming experience.There are some updates to the coding in the book which need to be done, but most are available on the author s website There is one project which is out of date at this point, but he is working on an update for that section.This book has three sections with different foci, which can be read in order or as needed depending on skill level.The first section is mostly theoretical This is the perfect book for someone wanting to start programming in Unity who has little or no programming experience.There are some updates to the coding in the book which need to be done, but most are available on the author s website There is one project which is out of date at this point, but he is working on an update for that section.This book has three sections with different foci, which can be read in order or as needed depending on skill level.The first section is mostly t...I found the game development aspects really interesting On the whole I found it a good read which I oftenrefer back to.


      Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
  • 23 February 2019
  • Paperback
  • 908 pages
  • 0321933168
  • Jeremy Gibson
  • Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#